Connect D5 from Rhino

Sync lights if necessary from rhino

Add thickness for  glass and play with Specular  

Add emissive materials in Rhino

Environment: HDRI, Fog

Effects: Bloom, chromatic abberation

Environment: add precipitation

Add 3D asets with R and C


import button to get geometry inside D5

drag the imported geometry into the scene

pres the target button to move the geometry into correct place

camera settings on top right switch between perspective and 2P Perspective

Check the Assets Button on top left

Assets are Models, Materials, Particles, Scattering

Materials have Specular Stretch Triplanar and UV Scattering properties

the invironment also top-lef has HDRI settings

Sun can be added on top of the HDRI with properties as Position, Altitude etc

Mode assets include people and vegetation

material color acn also be changed pretty quick

... from the Base color texture can be added

View angles can be saved on the top left

in the Effects the Shadow can be further refined

Dont forget about the Double-sided option for glass